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Team sonic racing demo
Team sonic racing demo













team sonic racing demo team sonic racing demo

It's disappointing, but let's try to move beyond that. Unfortunately, the lack of "All-Stars" in the title will clue you into the fact that this game is a Sonic-only affair: no Shenmue, Total War, or Shinobi this time around. Developer Sumo Digital is even back in the saddle. The publisher has announced Team Sonic Racing, a rough follow-up to the Sonic & Sega All-Stars Racing series. Now Sega is delivering on half of that desire.

#TEAM SONIC RACING DEMO SERIES#

Unfortunately, the series went quiet following that release, leaving fans begging for more. Transformed was a damned good racing game and the eclectic cast of characters preceded Mario Kart 8's DLC grab bag cast, with racers like Shenmue's Ryo Hazuki, Shinobi's Joe Musashi, NiGHTS, and Space Channel 5's Pudding. Sonic & Sega All-Stars Racing was released in 2010, surprising folks by being a pretty decent kart racing game featuring Sonic and other character from Sega's stable.ĭeveloper Sumo Digital followed that game up in 2012 with Sonic & All-Stars Racing Transformed, expanding the list of vehicles to boats and planes. It'll be interesting to see how other, more complex race tracks will encourage the use of the item-sharing mechanic.It's been six long years since the last time Sega graced us with a racing game. Each path felt noticeably different, with some feeling longer and more straightforward, while another one offered classic Sonic loops. The interesting aspect of this particular track is that it featured multiple paths, with the choice to go left, right, or center. The Shacknews team got to try out a piece of the Wisp Circuit, a single standard track of three laps each. The race itself feels like a straightforward arcade racer. For this demo, we got to check out Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and Mega), each of whom showed different stats and exchanged different banter during the race. Each of these racers have their own distinct stats, vehicles, and customization options. That's four teams of three, with each team utilizing a Speed, Technique, and Power racer. While Sega and Sumo Digital are aiming for 15 characters, 12 players will be allowed in each race. By passing items between your team, hitting enemy racers with items, or pulling off collaborative racing moves like slipstream boosts, you can slowly build up a team energy meter too which, when full, can be activated to give every racer on your team a short but substantial speed boost. If you're the player falling behind, you can use that same button to request items from your team, and any players with an item available have the option to pass theirs over. If one of your team members accepts and takes the item, it'll warp over to them, allowing them to catch up more easily (and hopefully knock a few people off your own tail). If you pick up an item (called Wisps) while racing around the track, but are considerably further up the pack than your teammates, you can press a button to offer that item to your team.

team sonic racing demo

Team Sonic Racing gives players a number of tools to help out their fellow racers, none of which I have really seen employed in this sort of cooperative racing game before. Simply put, you can't win as an individual by just being the best racer if the team doesn't do well, then nobody does. Where kart racers typically reward players for their personal performance and own finishing position, Team Sonic Racing gives each player on a team points based on their finishing position, then adds up those points for an overall team score. Team Sonic Racing is a 12-player kart racer where racers are split up into four teams.















Team sonic racing demo